![]() ![]() Clicking again on the same header will toggle between A->Z/ Z->A or Nearest/Furthest. Clicking on the "Distance" or "Name" headers swtiches sort mode. The Waypoints menu has a list of all the player's waypoints sorted by distance or name. Once created, Waypoints are accessible from the Waypoints menu. By default new waypoints use their coordinates as the name and are assigned a random color. Doing either will bring up the New Waypoint editor GUI, prompting the player to input a name and possibly a Y value if the waypoint is out of current render distance. Each dimension has its own Waypoints list, and by default a waypoint is only enabled for the dimension it belongs to.Ī waypoint can be dropped at the player's current location with (default B), or by double-clicking anywhere on the Fullscreen Map. Waypoints are a powerful system for keeping track of important locations. Shift-click to access Grid options for color, opacity, and style.Useful for locating chunk borders and ore veins. Toggles the visibility of the grid overlay on and off. Villagers are outlined with pale grey arrows. ![]() Toggles visibility of nearby villagers on the map. Toggles visibility of a player's tamed mobs such as cats and horses. Passive mobs are outlined with pale grey arrows.Toggles visiblity of passive mobs that are not pets or villagers on the map. Hostile Mobs are outlined with red marker arrows.Toggles visibility of hostile mobs on the map. Has multiple levels for elevation regions.Unavailable if Fairplay version is used.Maps indoor and underground areas that are lit. Makes artificial sources of illumination visible. If JourneyMap doesn't have an icon for a given mob, it will show an empty pointer of the appropriate color instead. There are multiple Y level regions for cave mode which will automatically change as the player ascends or descends. Cave mode is toggleable but only available when the player cannot see sky - indoors or underground. Day and Night modes are exclusive, only one can be active at a time. Modes are available for both the fullscreen and minimap, and can be toggled independently. There are three primary modes for JourneyMap and multiple overlays. Map Modes Night Mode showing light sources. ![]()
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